pub struct GamepadStick { /* private fields */ }
Expand description
A gamepad stick (e.g., left stick and right stick).
By default, it reads from any connected gamepad.
Use the InputMap::set_gamepad
for specific ones.
§Value Processing
You can customize how the values are processed using a pipeline of processors.
See WithDualAxisProcessingPipelineExt
for details.
ⓘ
use bevy::prelude::*;
use bevy::input::InputPlugin;
use leafwing_input_manager::prelude::*;
let mut app = App::new();
app.add_plugins(InputPlugin);
// Left stick
let input = GamepadStick::LEFT;
// Movement on either axis activates the input
GamepadControlAxis::LEFT_Y.set_value(app.world_mut(), 1.0);
app.update();
assert_eq!(app.read_axis_values(input), [0.0, 1.0]);
// You can configure a processing pipeline (e.g., doubling the Y value)
let doubled = GamepadStick::LEFT.sensitivity_y(2.0);
assert_eq!(app.read_axis_values(doubled), [2.0]);
Implementations§
Trait Implementations§
source§impl Clone for GamepadStick
impl Clone for GamepadStick
source§fn clone(&self) -> GamepadStick
fn clone(&self) -> GamepadStick
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadStick
impl Debug for GamepadStick
source§impl<'de> Deserialize<'de> for GamepadStick
impl<'de> Deserialize<'de> for GamepadStick
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl DualAxislike for GamepadStick
impl DualAxislike for GamepadStick
source§fn axis_pair(&self, input_store: &CentralInputStore, gamepad: Gamepad) -> Vec2
fn axis_pair(&self, input_store: &CentralInputStore, gamepad: Gamepad) -> Vec2
Retrieves the current X and Y values of this stick after processing by the associated processors.
source§fn set_axis_pair_as_gamepad(
&self,
world: &mut World,
value: Vec2,
gamepad: Option<Gamepad>,
)
fn set_axis_pair_as_gamepad( &self, world: &mut World, value: Vec2, gamepad: Option<Gamepad>, )
Sends a GamepadEvent::Axis
event with the specified values on the provided Gamepad
.
source§impl FromReflect for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl FromReflect for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl GetTypeRegistration for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
source§impl Hash for GamepadStick
impl Hash for GamepadStick
source§impl PartialEq for GamepadStick
impl PartialEq for GamepadStick
source§impl Reflect for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Reflect for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Returns a zero-sized enumeration of “kinds” of type. Read more
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Returns an immutable enumeration of “kinds” of type. Read more
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
Returns a “partial equality” comparison result. Read more
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
Applies a reflected value to this value. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Returns a hash of the value (which includes the type). Read more
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl<'de> RegisterTypeTag<'de, dyn DualAxislike> for GamepadStick
impl<'de> RegisterTypeTag<'de, dyn DualAxislike> for GamepadStick
source§fn register_typetag(registry: &mut InfallibleMapRegistry<dyn DualAxislike>)
fn register_typetag(registry: &mut InfallibleMapRegistry<dyn DualAxislike>)
Registers the specified type tag into the
InfallibleMapRegistry
.source§impl Serialize for GamepadStick
impl Serialize for GamepadStick
source§impl Struct for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Struct for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
fn field(&self, name: &str) -> Option<&dyn Reflect>
Returns a reference to the value of the field named
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>
Returns a mutable reference to the value of the field named
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&dyn Reflect>
fn field_at(&self, index: usize) -> Option<&dyn Reflect>
Returns a reference to the value of the field with index
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
Returns a mutable reference to the value of the field with index
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
Returns the name of the field with index
index
.source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Returns an iterator over the values of the reflectable fields for this struct.
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for GamepadStick
impl TypePath for GamepadStick
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
impl Typed for GamepadStickwhere
Self: Any + Send + Sync,
GamepadAxisType: FromReflect + TypePath + RegisterForReflection,
Vec<DualAxisProcessor>: FromReflect + TypePath + RegisterForReflection,
source§impl UserInput for GamepadStick
impl UserInput for GamepadStick
source§fn kind(&self) -> InputControlKind
fn kind(&self) -> InputControlKind
GamepadStick
acts as a dual-axis input.
source§fn decompose(&self) -> BasicInputs
fn decompose(&self) -> BasicInputs
GamepadStick
represents a composition of four GamepadControlDirection
s.
source§impl WithDualAxisProcessingPipelineExt for GamepadStick
impl WithDualAxisProcessingPipelineExt for GamepadStick
source§fn reset_processing_pipeline(self) -> Self
fn reset_processing_pipeline(self) -> Self
Resets the processing pipeline, removing any currently applied processors.
source§fn replace_processing_pipeline(
self,
processor: impl IntoIterator<Item = DualAxisProcessor>,
) -> Self
fn replace_processing_pipeline( self, processor: impl IntoIterator<Item = DualAxisProcessor>, ) -> Self
Replaces the current processing pipeline with the given
DualAxisProcessor
s.source§fn with_processor(self, processor: impl Into<DualAxisProcessor>) -> Self
fn with_processor(self, processor: impl Into<DualAxisProcessor>) -> Self
Appends the given
DualAxisProcessor
as the next processing step.source§fn digital(self) -> Self
fn digital(self) -> Self
Appends an
DualAxisProcessor::Digital
processor as the next processing step,
similar to Vec2::signum
but returning 0.0
for zero values.source§fn inverted(self) -> Self
fn inverted(self) -> Self
Appends a
DualAxisInverted::ALL
processor as the next processing step,
flipping the sign of values on both axes.source§fn inverted_x(self) -> Self
fn inverted_x(self) -> Self
Appends a
DualAxisInverted::ONLY_X
processor as the next processing step,
only flipping the sign of the X-axis values.source§fn inverted_y(self) -> Self
fn inverted_y(self) -> Self
Appends a
DualAxisInverted::ONLY_Y
processor as the next processing step,
only flipping the sign of the Y-axis values.source§fn sensitivity(self, sensitivity: f32) -> Self
fn sensitivity(self, sensitivity: f32) -> Self
Appends a
DualAxisSensitivity
processor as the next processing step,
multiplying values on both axes with the given sensitivity factor.source§fn sensitivity_x(self, sensitivity: f32) -> Self
fn sensitivity_x(self, sensitivity: f32) -> Self
Appends a
DualAxisSensitivity
processor as the next processing step,
only multiplying the X-axis values with the given sensitivity factor.source§fn sensitivity_y(self, sensitivity: f32) -> Self
fn sensitivity_y(self, sensitivity: f32) -> Self
Appends a
DualAxisSensitivity
processor as the next processing step,
only multiplying the Y-axis values with the given sensitivity factor.source§fn with_bounds(self, min: f32, max: f32) -> Self
fn with_bounds(self, min: f32, max: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values within the same range [min, max]
on both axes.source§fn with_bounds_symmetric(self, threshold: f32) -> Self
fn with_bounds_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values within the same range [-threshold, threshold]
on both axes.source§fn with_bounds_x(self, min: f32, max: f32) -> Self
fn with_bounds_x(self, min: f32, max: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
only restricting values within the range [min, max]
on the X-axis.source§fn with_bounds_x_symmetric(self, threshold: f32) -> Self
fn with_bounds_x_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
on the X-axis.source§fn with_bounds_y(self, min: f32, max: f32) -> Self
fn with_bounds_y(self, min: f32, max: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
only restricting values within the range [min, max]
on the Y-axis.source§fn with_bounds_y_symmetric(self, threshold: f32) -> Self
fn with_bounds_y_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values within the range [-threshold, threshold]
on the Y-axis.source§fn at_least(self, min: f32) -> Self
fn at_least(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values to a minimum value on both axes.source§fn at_least_only_x(self, min: f32) -> Self
fn at_least_only_x(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting X values to a minimum value.source§fn at_least_only_y(self, min: f32) -> Self
fn at_least_only_y(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting Y values to a minimum value.source§fn at_most(self, min: f32) -> Self
fn at_most(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting values to a maximum value on both axes.source§fn at_most_only_x(self, min: f32) -> Self
fn at_most_only_x(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting X values to a maximum value.source§fn at_most_only_y(self, min: f32) -> Self
fn at_most_only_y(self, min: f32) -> Self
Appends a
DualAxisBounds
processor as the next processing step,
restricting Y values to a maximum value.source§fn with_circle_bounds(self, max: f32) -> Self
fn with_circle_bounds(self, max: f32) -> Self
Appends a
CircleBounds
processor as the next processing step,
restricting values to a max
magnitude. Read moresource§fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [negative_max, positive_min]
on both axes,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the DualAxisBounds::symmetric_all(1.0)
after dead zone exclusion. Read moresource§fn with_deadzone_symmetric(self, threshold: f32) -> Self
fn with_deadzone_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the dead zone range [-threshold, threshold]
on both axes,
treating them as zeros, then normalizing non-excluded input values into the “live zone”,
the remaining range within the DualAxisBounds::symmetric_all(1.0)
after dead zone exclusion. Read moresource§fn only_positive(self, positive_min: f32) -> Self
fn only_positive(self, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only passing positive values that greater than positive_min
on both axes
and then normalizing them into the “live zone” range [positive_min, 1.0]
. Read moresource§fn only_negative(self, negative_max: f32) -> Self
fn only_negative(self, negative_max: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only passing negative values that less than negative_max
on both axes
and then normalizing them into the “live zone” range [-1.0, negative_max]
. Read moresource§fn with_deadzone_x(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_x(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [negative_max, positive_min]
on the X-axis,
treating them as zeros, then normalizing non-excluded X values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moresource§fn with_deadzone_x_symmetric(self, threshold: f32) -> Self
fn with_deadzone_x_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [-threshold, threshold]
on the X-axis,
treating them as zeros, then normalizing non-excluded X values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moresource§fn only_positive_x(self, positive_min: f32) -> Self
fn only_positive_x(self, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only excluding X values that less than or equal to positive_min
, treating them as zeros
and then normalizing non-excluded X values into the “live zone” range [positive_min, 1.0]
. Read moresource§fn only_negative_x(self, negative_max: f32) -> Self
fn only_negative_x(self, negative_max: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only excluding X values that greater than or equal to negative_max
, treating them as zeros
and then normalizing non-excluded X values into the “live zone” range [-1.0, negative_max]
. Read moresource§fn with_deadzone_y(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_y(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [negative_max, positive_min]
on the Y-axis,
treating them as zeros, then normalizing non-excluded Y values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moresource§fn with_deadzone_y_symmetric(self, threshold: f32) -> Self
fn with_deadzone_y_symmetric(self, threshold: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
excluding values within the range [-threshold, threshold]
on the Y-axis,
treating them as zeros, then normalizing non-excluded Y values into the “live zone”,
the remaining range within the AxisBounds::symmetric(1.0)
after dead zone exclusion. Read moresource§fn only_positive_y(self, positive_min: f32) -> Self
fn only_positive_y(self, positive_min: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only excluding Y values that less than or equal to positive_min
, treating them as zeros
and then normalizing non-excluded Y values into the range [positive_min, 1.0]
. Read moresource§fn only_negative_y(self, negative_max: f32) -> Self
fn only_negative_y(self, negative_max: f32) -> Self
Appends a
DualAxisDeadZone
processor as the next processing step,
only excluding Y values that greater than or equal to negative_max
, treating them as zeros
and then normalizing non-excluded Y values into the range [-1.0, negative_max]
. Read moresource§fn with_circle_deadzone(self, min: f32) -> Self
fn with_circle_deadzone(self, min: f32) -> Self
Appends a
CircleDeadZone
processor as the next processing step,
ignoring values below a min
magnitude, treating them as zeros,
then normalizing non-excluded input values into the “live zone”,
the remaining range within the CircleBounds::new(1.0)
after dead zone exclusion. Read moresource§fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_unscaled(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
ignoring values within the range [negative_max, positive_min]
on both axes,
treating them as zeros. Read moresource§fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_symmetric_unscaled(self, threshold: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
ignoring values within the range [-threshold, threshold]
on both axes,
treating them as zeros. Read moresource§fn only_positive_unscaled(self, positive_min: f32) -> Self
fn only_positive_unscaled(self, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only passing positive values that greater than positive_min
on both axes,
treating them as zeros. Read moresource§fn only_negative_unscaled(self, negative_max: f32) -> Self
fn only_negative_unscaled(self, negative_max: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only passing negative values that less than negative_max
on both axes,
treating them as zeros. Read moresource§fn with_deadzone_x_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_x_unscaled(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only ignoring values within the range [negative_max, positive_min]
on the X-axis,
treating them as zeros. Read moresource§fn with_deadzone_x_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_x_symmetric_unscaled(self, threshold: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only ignoring values within the range [-threshold, threshold]
on the X-axis,
treating them as zeros. Read moresource§fn only_positive_x_unscaled(self, positive_min: f32) -> Self
fn only_positive_x_unscaled(self, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only excluding X values that less than or equal to positive_min
,
treating them as zeros. Read moresource§fn only_negative_x_unscaled(self, negative_max: f32) -> Self
fn only_negative_x_unscaled(self, negative_max: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only excluding X values that greater than or equal to negative_max
,
treating them as zeros. Read moresource§fn with_deadzone_y_unscaled(self, negative_max: f32, positive_min: f32) -> Self
fn with_deadzone_y_unscaled(self, negative_max: f32, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only ignoring values within the range [negative_max, positive_min]
on the Y-axis,
treating them as zeros. Read moresource§fn with_deadzone_y_symmetric_unscaled(self, threshold: f32) -> Self
fn with_deadzone_y_symmetric_unscaled(self, threshold: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only ignoring values within the range [-threshold, threshold]
on the Y-axis,
treating them as zeros. Read moresource§fn only_positive_y_unscaled(self, positive_min: f32) -> Self
fn only_positive_y_unscaled(self, positive_min: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only excluding Y values that less than or equal to positive_min
,
treating them as zeros. Read moresource§fn only_negative_y_unscaled(self, negative_max: f32) -> Self
fn only_negative_y_unscaled(self, negative_max: f32) -> Self
Appends a
DualAxisExclusion
processor as the next processing step,
only excluding Y values that greater than or equal to negative_max
,
treating them as zeros. Read moresource§fn with_circle_deadzone_unscaled(self, min: f32) -> Self
fn with_circle_deadzone_unscaled(self, min: f32) -> Self
Appends a
CircleExclusion
processor as the next processing step,
ignoring values below a min
magnitude, treating them as zeros. Read moreimpl Eq for GamepadStick
impl StructuralPartialEq for GamepadStick
Auto Trait Implementations§
impl Freeze for GamepadStick
impl !RefUnwindSafe for GamepadStick
impl Send for GamepadStick
impl Sync for GamepadStick
impl Unpin for GamepadStick
impl !UnwindSafe for GamepadStick
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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