micro_games_kit::character

Struct Character

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pub struct Character<State: GameObject> {
    pub state: Managed<State>,
    /* private fields */
}

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§state: Managed<State>

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impl<State: GameObject> Character<State>

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pub fn new( state: State, task: impl Task<CharacterMemory<State>> + 'static, controller: CharacterController<State>, ) -> Self

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pub fn activated(self, context: &mut GameContext<'_>) -> Self

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impl<State: GameObject> GameObject for Character<State>

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fn activate(&mut self, context: &mut GameContext<'_>)

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fn deactivate(&mut self, context: &mut GameContext<'_>)

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fn process(&mut self, context: &mut GameContext<'_>, delta_time: f32)

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fn draw(&mut self, context: &mut GameContext<'_>)

Auto Trait Implementations§

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impl<State> Freeze for Character<State>
where State: Freeze,

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impl<State> !RefUnwindSafe for Character<State>

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impl<State> Send for Character<State>
where State: Send,

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impl<State> Sync for Character<State>
where State: Sync,

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impl<State> Unpin for Character<State>
where State: Unpin,

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impl<State> !UnwindSafe for Character<State>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,