pub struct RenderPipelineDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: Option<PipelineLayoutId>,
    pub vertex: VertexState<'a>,
    pub primitive: PrimitiveState,
    pub depth_stencil: Option<DepthStencilState>,
    pub multisample: MultisampleState,
    pub fragment: Option<FragmentState<'a>>,
    pub multiview: Option<NonZeroU32>,
}
Expand description

Describes a render (graphics) pipeline.

Fields

label: Label<'a>layout: Option<PipelineLayoutId>

The layout of bind groups for this pipeline.

vertex: VertexState<'a>

The vertex processing state for this pipeline.

primitive: PrimitiveState

The properties of the pipeline at the primitive assembly and rasterization level.

depth_stencil: Option<DepthStencilState>

The effect of draw calls on the depth and stencil aspects of the output target, if any.

multisample: MultisampleState

The multi-sampling properties of the pipeline.

fragment: Option<FragmentState<'a>>

The fragment processing state for this pipeline.

multiview: Option<NonZeroU32>

If the pipeline will be used with a multiview render pass, this indicates how many array layers the attachments will have.

Trait Implementations

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