#[repr(C)]
pub union SDL_Event {
Show 32 fields
pub type_: Uint32,
pub common: SDL_CommonEvent,
pub display: SDL_DisplayEvent,
pub window: SDL_WindowEvent,
pub key: SDL_KeyboardEvent,
pub edit: SDL_TextEditingEvent,
pub editExt: SDL_TextEditingExtEvent,
pub text: SDL_TextInputEvent,
pub motion: SDL_MouseMotionEvent,
pub button: SDL_MouseButtonEvent,
pub wheel: SDL_MouseWheelEvent,
pub jaxis: SDL_JoyAxisEvent,
pub jball: SDL_JoyBallEvent,
pub jhat: SDL_JoyHatEvent,
pub jbutton: SDL_JoyButtonEvent,
pub jdevice: SDL_JoyDeviceEvent,
pub jbattery: SDL_JoyBatteryEvent,
pub caxis: SDL_ControllerAxisEvent,
pub cbutton: SDL_ControllerButtonEvent,
pub cdevice: SDL_ControllerDeviceEvent,
pub ctouchpad: SDL_ControllerTouchpadEvent,
pub csensor: SDL_ControllerSensorEvent,
pub adevice: SDL_AudioDeviceEvent,
pub sensor: SDL_SensorEvent,
pub quit: SDL_QuitEvent,
pub user: SDL_UserEvent,
pub syswm: SDL_SysWMEvent,
pub tfinger: SDL_TouchFingerEvent,
pub mgesture: SDL_MultiGestureEvent,
pub dgesture: SDL_DollarGestureEvent,
pub drop: SDL_DropEvent,
pub padding: [Uint8; 56],
}
Expand description
\brief General event structure
Fields§
§type_: Uint32
< Event type, shared with all events
common: SDL_CommonEvent
< Common event data
display: SDL_DisplayEvent
< Display event data
window: SDL_WindowEvent
< Window event data
key: SDL_KeyboardEvent
< Keyboard event data
edit: SDL_TextEditingEvent
< Text editing event data
editExt: SDL_TextEditingExtEvent
< Extended text editing event data
text: SDL_TextInputEvent
< Text input event data
motion: SDL_MouseMotionEvent
< Mouse motion event data
< Mouse button event data
wheel: SDL_MouseWheelEvent
< Mouse wheel event data
jaxis: SDL_JoyAxisEvent
< Joystick axis event data
jball: SDL_JoyBallEvent
< Joystick ball event data
jhat: SDL_JoyHatEvent
< Joystick hat event data
< Joystick button event data
jdevice: SDL_JoyDeviceEvent
< Joystick device change event data
jbattery: SDL_JoyBatteryEvent
< Joystick battery event data
caxis: SDL_ControllerAxisEvent
< Game Controller axis event data
< Game Controller button event data
cdevice: SDL_ControllerDeviceEvent
< Game Controller device event data
ctouchpad: SDL_ControllerTouchpadEvent
< Game Controller touchpad event data
csensor: SDL_ControllerSensorEvent
< Game Controller sensor event data
adevice: SDL_AudioDeviceEvent
< Audio device event data
sensor: SDL_SensorEvent
< Sensor event data
quit: SDL_QuitEvent
< Quit request event data
user: SDL_UserEvent
< Custom event data
syswm: SDL_SysWMEvent
< System dependent window event data
tfinger: SDL_TouchFingerEvent
< Touch finger event data
mgesture: SDL_MultiGestureEvent
< Gesture event data
dgesture: SDL_DollarGestureEvent
< Gesture event data
drop: SDL_DropEvent
< Drag and drop event data
padding: [Uint8; 56]